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  1. #61
    Join Date
    Dec 2012
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    61
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    5.07 GB

    Re: MODs by doudley (Added skills, customized spells, etc...)

    Quote Originally Posted by DeeZire View Post
    Your Identify Spell doesn't work - try testing it without an Identify Scroll in your inventory.
    There's mo more Identify Spell, I already changed it to Random Item Spell. Please check. Please remove all spells before trying to install the latest update. Thank you.

  2. #62
    Join Date
    Oct 2013
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    Re: MODs by doudley (Added skills, customized spells, etc...)

    First, I would like to thank you for the great Brother in Arms mod. It is one of my two must have mod on every character (other being Synergies). Added a whole new dimension to gameplay and very well done.

    Secondly, I was wondering about stat points. Can the player influence their distribution at each level up in some way? That would greatly help with the pet customization and have the human pets specialize in certain play style.

    Also, could you list the innate skills of the merc/musha/tomoe/sage and what their conditions are? I guess the merc would be 1 handed weapon + shield?

    Last comment: So my necromancer (from Synergies) and the Mercenary got to the Blightbogs in Act 3. During one of the fights he start changing into a different pet! Then changed into another pet after another fight. His name changed too! Anyways, nothing major was lost since I was able to change him back with the character potion (but strangely, his name didn't change back). Was using other mods too, so those might also cause some strangeness.

  3. #63
    Join Date
    Nov 2013
    Posts
    2
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    54.24 MB

    Re: MODs by doudley (Added skills, customized spells, etc...)

    Great mod, but there seems to be a fatal flaw with the swap feature. The Sage. Embermage went back to swap an Outlander for a Sage, but the health spell didn't function. Tried starting a game with a Sage pal, worked fine, and then swapped for a Sage and it went into the same neutral gear. Tried different swapping combos (understand why they don't have the default weapons), but the Sage (same for all colors) is a blank.
    Brothers in Arms
    Extra Chunky
    Affix Expansion
    Bigger Inventory
    TL2 Enhanced
    TL2Remastered 1.2a
    Synergies Mod (426)

    Tried shuffling the order, top bottom and middle. No effect.
    Any ideas?

  4. #64
    Join Date
    Dec 2012
    Posts
    61
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    5.07 GB

    Re: MODs by doudley (Added skills, customized spells, etc...)

    Quote Originally Posted by jordan0422 View Post
    First, I would like to thank you for the great Brother in Arms mod. It is one of my two must have mod on every character (other being Synergies). Added a whole new dimension to gameplay and very well done.

    Secondly, I was wondering about stat points. Can the player influence their distribution at each level up in some way? That would greatly help with the pet customization and have the human pets specialize in certain play style.

    Also, could you list the innate skills of the merc/musha/tomoe/sage and what their conditions are? I guess the merc would be 1 handed weapon + shield?

    Last comment: So my necromancer (from Synergies) and the Mercenary got to the Blightbogs in Act 3. During one of the fights he start changing into a different pet! Then changed into another pet after another fight. His name changed too! Anyways, nothing major was lost since I was able to change him back with the character potion (but strangely, his name didn't change back). Was using other mods too, so those might also cause some strangeness.
    I cant help you with the MOD conflict, your guess is as good as mine.
    My first idea with the pets having stat points is for WE can assign points the way we do for our heroes but unfortunately this feature is beyond the game system, it might be replicated for the pets but in the limitation of my knowledge and skills, I can only do what you can see now as an alternative to that---that is fixed allocation of attribute points: 4 to strength and 1 for each other attribute per level. Because by default, pets doesnt use focus and defense. Strength directly affects the overall physical damage a pet can accumulate so thats why I distributed it that way.

  5. #65
    Join Date
    Dec 2012
    Posts
    61
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    5.07 GB

    Re: MODs by doudley (Added skills, customized spells, etc...)

    Quote Originally Posted by owl905 View Post
    Great mod, but there seems to be a fatal flaw with the swap feature. The Sage. Embermage went back to swap an Outlander for a Sage, but the health spell didn't function. Tried starting a game with a Sage pal, worked fine, and then swapped for a Sage and it went into the same neutral gear. Tried different swapping combos (understand why they don't have the default weapons), but the Sage (same for all colors) is a blank.
    Brothers in Arms
    Extra Chunky
    Affix Expansion
    Bigger Inventory
    TL2 Enhanced
    TL2Remastered 1.2a
    Synergies Mod (426)

    Tried shuffling the order, top bottom and middle. No effect.
    Any ideas?
    I'll try to test my mod again pls wait for my confirmation. But for the mean time, read and follow my GAME GUIDE found in my download page. Before you change your pet into a different class *remove all equipped equipments and weapons* then use transformation elixirs.

    If you see that there's something not right with the class change, QUIT then RESUME your save game---this will refresh all the data my mod has forced into the game.

  6. #66
    Join Date
    Nov 2013
    Posts
    2
    Total Downloaded
    54.24 MB

    Re: MODs by doudley (Added skills, customized spells, etc...)

    Gave up on the Sage for now, but it's possible only a specific re-arming of the wand will get the Sage to activate. The 'attribute' disarming bug is a nuisance, but not a show-stopper. There is a more serious issue with inventory in a human sidekick disappearing if the Inventory is opened while trading (the Sell All button is gone and the shelf is empty). Reloading seems to refresh and restore, but if any other activity occurs before a reload it could be overwritten. Additionally, transferring to a sidekick and sending them to town may have an end-of-shelf flaw - eating the overflow. The usual message about 'Your pet can't ...' doesn't happen, the shelf is full, and there's a sense that a lot of loot was moved.
    Similarly, there's a mystery transfer disappearance.
    There are possible unrecognized bonuses when equipped on sidekicks (ex. experience, luck, and fame bonuses). Those examples may only apply to the hero, but there's a sense some other uplifts may be ignored.
    If it sounds cranky, apologies. The mod is so good it's the only way to play. There's 3 games going in parallel, most of the mainline characters and most of the weapons options. The 'flat' heroes (Embermage, Outlander, Berserker) turn out to be the greatest sidekicks.

  7. #67
    Join Date
    Jan 2014
    Posts
    6
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    0

    Re: MODs by doudley (Added skills, customized spells, etc...)

    Sorry but I canĀ“t make it work, with or without other mods. I am using the latest patch. Any suggestion? Thanks.

    --

    I redownloaded it and works. Thanks!!!
    Last edited by DavidCS; 02-04-2014 at 11:57 AM.

  8. #68
    Join Date
    Dec 2012
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    Re: MODs by doudley (Added skills, customized spells, etc...)

    Reading all of these again. Takes me back to good times.

    Coming back to TL2 modding, now become great times! :P

    Almost everything have been tackled with my Brother-in-Arms (Humans as Pets) mod, except for item compare of course. I'm overly fulfilled knowing almost of the issues have been averted and fixed in the 2017 version. It is now what we have always imagined my mod should be, a second character for our playable character!

    To those who played with my BiA mod before, proudly to say that I gave justice to what BiA can be. If you can only see the newest version, my legacy version, I could only imagine what your reactions would be. If any of you are still there, please have a time to just take a look at it, it would be my greatest joy to know that you know.

    Brother-in-Arms 2017 through here http://www.runicgamesfansite.com/mod...ms-2017-a.html

    and of course, the Steam subscription page: http://steamcommunity.com/sharedfile.../?id=150937197

    And at last, I would be and always be forever grateful to those who supported my works, to those who became a fan, to those who have enjoyed TL2 more because of my mods....I could only wish you guys a great life and meaningful journeys! Thank you all!

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