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  1. #51
    Join Date
    Dec 2012
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    5.07 GB

    Re: MODs by doudley (Added skills, customized spells, etc...)

    Quote Originally Posted by mountainblade View Post
    hey there! Really enjoyed playing with your additional engineer skills mod, great work!
    I was thinking about making a canoneer engineer and saw your blast cannon charged blast mod, and knew I had to check it out. Unfornately it seems that both the RGF and the mediafile links are broken. Is there any possible chance they could be reuploaded?
    Thanks in advance, and again, really awesome modding job you are doing!

    Charged Blast: Modified Blast Cannon Skill


    Thank you mountainblade for your comment. I didn't realize that my mod has inactive links. And thank you for appreciating my work. Glad you enjoyed my added engineer skills mod. I would look forward to that if you start a cannoneer engineer mod. Just an advice, there is a working passive skill for engineer called Cannon Mastery, it is unused by the game. You can implement that in your mod.

  2. #52
    Join Date
    Jan 2011
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    Re: MODs by doudley (Added skills, customized spells, etc...)

    Is there any way you can disable item comparisons for human as pet?

    I'm sure if you could disable just pet comparisons you would've done so already, but how about disabling the comparison mechanic altogether?

  3. #53
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    Dec 2012
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    Re: MODs by doudley (Added skills, customized spells, etc...)

    Quote Originally Posted by gameqb11 View Post
    Is there any way you can disable item comparisons for human as pet?

    I'm sure if you could disable just pet comparisons you would've done so already, but how about disabling the comparison mechanic altogether?
    Yes, there is a way to disable the item comparison. Just go to option and UNCHECK it. Thank you for using my mod

  4. #54
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    Jan 2011
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    Re: MODs by doudley (Added skills, customized spells, etc...)

    thanks...i feel stupid!

    I LOVE this mod, especially your custom characters- and i'm not a fan of custom classes, but yours fit in nicely.

    One thing that could really improve this mod a little more is that the fish could use a bit more creativity. Good news is that modding in fish effects is easy enough for a novice like me. My only problem is that i cant figure out how to create a fish that ADDS temporary fire damage to "pet" DPS (i used a firefish). I tried using "damage bonus + fire" skill effect, but i can only get it to add fire damage over time. If i cant get elemental damages to work, i'll just use various %buffers of attributes. The fish could then be used with animal pets too, just no transformations (which i dont like much anyway)

  5. #55
    Join Date
    Dec 2012
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    61
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    5.07 GB

    Re: MODs by doudley (Added skills, customized spells, etc...)

    Quote Originally Posted by gameqb11 View Post
    thanks...i feel stupid!

    I LOVE this mod, especially your custom characters- and i'm not a fan of custom classes, but yours fit in nicely.

    One thing that could really improve this mod a little more is that the fish could use a bit more creativity. Good news is that modding in fish effects is easy enough for a novice like me. My only problem is that i cant figure out how to create a fish that ADDS temporary fire damage to "pet" DPS (i used a firefish). I tried using "damage bonus + fire" skill effect, but i can only get it to add fire damage over time. If i cant get elemental damages to work, i'll just use various %buffers of attributes. The fish could then be used with animal pets too, just no transformations (which i dont like much anyway)
    Yeah, thanks. I haven't thought about the animal pets...I'll make that happen. Next update this coming weekend!

  6. #56
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    Dec 2012
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    Re: MODs by doudley (Added skills, customized spells, etc...)

    Sorry, the update got delayed. Been busy with work and personal stuff. Anyways, the latest update for Humans as Pets MOD is as I mentioned above that I would do, is to incorporate effects and buffs to the FISH that will make the animal pets to benefit with it too.

    This is an immediate modding of the FISH UNITS, please test them more properly than I did, I just checked if the changes I did are working but not really tested every effects that the fish can give from now on.

    On another note, the additional weapon type for Mushato weapons will be further delayed. (Model and unit data is done, variation, animation and icons are still in the process)

  7. #57
    Join Date
    Nov 2012
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    Re: MODs by doudley (Added skills, customized spells, etc...)

    looks cool im gonna try it

  8. #58
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    Jan 2011
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    Re: MODs by doudley (Added skills, customized spells, etc...)

    great! You updated it as soon as i finished my own personal mod of fish! i couldve just waited for you. I think i went in way over my head, its a decent mod though, maybe i'll release it. (its separate from yours and its just fish)

    Anyway,i have a question. Can i purchase spells for the Musha the same way i purchase spells for other classes? I cant find the musha spell merchant if there is one.

    also- i had to use guts in order to choose the permanent look for my pet. Without doing that my h-pet changed their look every time i loaded up the game.

  9. #59
    Join Date
    Dec 2012
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    Re: MODs by doudley (Added skills, customized spells, etc...)

    Quote Originally Posted by gameqb11 View Post
    great! You updated it as soon as i finished my own personal mod of fish! i couldve just waited for you. I think i went in way over my head, its a decent mod though, maybe i'll release it. (its separate from yours and its just fish)

    Anyway,i have a question. Can i purchase spells for the Musha the same way i purchase spells for other classes? I cant find the musha spell merchant if there is one.

    also- i had to use guts in order to choose the permanent look for my pet. Without doing that my h-pet changed their look every time i loaded up the game.
    You can certainly publish your own fish modification, i'll even recommend it in my download page if it is decent as you say.

    About the musha spells, apparently i dont have them ready yet...the musha class is for now just companion...when i'm done with my musha class mod, i'll try to make its own selection in the pet skill merchant's inventory.

    Yeah, does the h-pet's look really is that important? I might look on to this and see what I can do about it....I could add an option to be able to choose your preferred face, hair. and hair color but im not sure if the pet can maintain those selections....anyways, the quick solution to this is to put a fixed (probably a variety) look for each class.

  10. #60
    Join Date
    Jun 2013
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    Re: MODs by doudley (Added skills, customized spells, etc...)

    Your Identify Spell doesn't work - try testing it without an Identify Scroll in your inventory.

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