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  1. #1
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    New File Added: [CLASS]Spiritist_v0.1

    Downloads: A new file has been added by Phanjam:

    [CLASS]Spiritist_v0.1

    Adds the "Spritist" class to the game. The Spiritists are the race which was corrupted by the ember, transforming them into the Zealots.

    Thanks very much to Jupiah for this excellent idea of retaining the character as a "good zealot" - it fits perfectly with the TL lore!

    Version History/Info
    Version 0.1 - 27-SEP-2011 - THIS IS THE BETA VERSION
    Last edited by Phanjam; 10-01-2011 at 08:22 PM.

  2. #2
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    Re: New File Added: [CLASS]Spiritist_v0.1

    As of this version, the class is just an experiment to make full use of the new wardrobe files developed for the Zealot mesh. She has no class-specific skills, only the standard shared passive skills. Also, the textures for her wardrobe are all place-holder textures, as it is expected the community will make much prettier textures for her over time.


    If it proves stable for you, feel free to use this mod as a base for your own custom class idea!

    Thanks To...

    SixShotOverdrive who made all the meshes and mesh-pieces to make the Zealot mesh playable in the first place and then to give her a complete wardrobe;
    Arkham for the beautiful Valkyrie armor textures;
    Brixtan for inspiring me with his great work porting WOW armors into TL;
    Runicgames for making such an excellent and moddable game;

    If I've forgotten anyone pls forgive me !

    Read more about the development work behind this mod here
    Attached Images Attached Images New File Added: [CLASS]Spiritist_v0.1-wardrobe-png 
    Last edited by Phanjam; 09-28-2011 at 05:47 PM.

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  3. #3
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    [CLASS]Spiritist has been updated to version 1.0

    The mod has been updated to include a set of 16 class-specific skills, made up mostly of the skills which the Zealot enemies use in-game. New custom icons are also provided for these skills.

    This skill-set has not yet been balanced; from what I can tell so far, it's a little on the over-powered side.

    Also 3 new animations have been added to the animation set (I tested some of the .skeleton files SixShot made for the Vanq and they worked ! so I included them in here)

    Pls note: for some reason still unknown classes using the Zealot mesh have trouble using shrines in-game (sometimes they work, sometimes not). there is some work ongoing to look into that by dedicated (or stubborn) members, but I can't give any timetable for it
    Last edited by Phanjam; 11-06-2011 at 09:58 PM.

  4. #4
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    Re: New File Added: [CLASS]Spiritist_v0.1

    SHRINE USAGE PATCH NOW AVAILABLE!

    Hi All! Just wnated to spread the good news that SixShotOverdrive has come up with a patch to "fix" the in-game shrines.

    So now Zealot-based class mods can use shrines! Yay, thanks SixShot!

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  5. #5
    Quixote Guest

    Re: New File Added: [CLASS]Spiritist_v0.1

    Phanjam,

    Thanks for the awesome mod!
    I have been playing with it for about an hour and so far the only bug I've found has been with the SpiritHeal and SpiritIdentify icons.

    From what I can tell the images are there, and seem to match up with the imageset text file.
    Even so, they don't show up in the game.

    Here is the files I am looking at.

    [Path_to_Mods]\[CLASS]Spiritist v1.0\media\UI\itemicons\spirit_skill_icons.png
    [Path_to_Mods]\[CLASS]Spiritist v1.0\media\UI\itemicons\spirit_skill_icons.imagese t

    I don't mind trying to help fix this but I'm really not sure where the bug might be?

  6. #6
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    Re: New File Added: [CLASS]Spiritist_v0.1

    Hi Quixote!

    Thanks for liking the mod Am at work now so can only look into those icon issues later tonight. But thanks very much for reporting it!

    Can I just give you a little heads-up that the Spiritist class mod was really a proof-of-concept mod (for the Zealot armor meshes by SixShot which were brand-new at the time this was released). The skills are just straight copies of various Zealot/Medea skills already in-game, so they're probably horribly un-balanced. And all the armor textures were rush work so they are't up to snuff really.

    having said all that, THANKS again for liking it !

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  7. #7
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    Re: New File Added: [CLASS]Spiritist_v0.1

    hmmm, i looked verrry closely at the file set-up for those icons in particular but didn't see anything wrong - let me stare at it a little more sometime it's just there right under your nose...

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  8. #8
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    Re: New File Added: [CLASS]Spiritist_v0.1

    Quote Originally Posted by Phanjam View Post
    hmmm, i looked verrry closely at the file set-up for those icons in particular but didn't see anything wrong - let me stare at it a little more sometime it's just there right under your nose...






    the icon that are still messing are for the item identify and the self heal skills. also when you pick up items you cant care she talks with a guys voice >< very odd , any chance you can fix her. btw SHE IS AWESOME!! wish you do more with her.

  9. #9
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    Re: New File Added: [CLASS]Spiritist_v0.1

    Hi Akura! Thanks but I won't be working on my TL1 mods anymore - I have too little free time, so if I have a chance to do any modding I work on TL2 mods instead

    The best Zealot class mod I can recommend to you is the Vindicator class by SpacePirate; it is very well made and it won't have problems like my Spritist or Ammut Disciple

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