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  1. #1
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    New File Added: Archanoth's Torchlight Overhaul v1.01

    Downloads: A new file has been added by Archanoth:

    Archanoth's Torchlight Overhaul v1.01

    Archanoth’s Torchlight Overhaul v1.01

    WARNING: Due to the amount and nature of the changes, it is highly recommended to play this mod without any other mods (except cosmetic).

    Archanoth’s Torchlight Overhaul (ATO) is a large-scale mod for Torchlight, aiming to rebalance the game, changing and improving several game mechanics, while making the game more challenging for players.

    Version History:
    February 16th 2011 – Version 1.0 released.
    February 19th 2011 – Version 1.01 released.

    Changelog:
    - Changed item rarity values (for Normal, Magic and Unique items).
    - Set the rarity of all spells to 0.
    - Rebalanced base weapon damage for all weapons and armor/block chance for shields.
    - Reduced character level scaling percentage for skills.
    - Adjusted the damage/mana cost/cooldown values of some skills.
    - Altered the stack size and rarity of every new potion.
    - Improved the Destroyer's starting gear.
    - Removed the upscaled monster/champion armor stat graphs.
    - Nerfed Corrupted Brink.
    - Rebalanced treasure spawnclasses in order to make weapons, armor and potions rarer.
    - Fixed Ember Shield bug (thanks to Dusho for detecting it).


    Main Changes/Additions:
    • The skill system has been reworked, each class having a skill tree with 3 tabs: Active (class-exclusive active skills), Passive (shared passive skills) and Shared (shared spell skills).
    • Spells are no longer obtainable, since most of the spells have been converted to skills (located in the Shared skill tree tab).
    • Potion spam is out of the game. Now the main way to heal is through the Heal skill, available from level 1. The amount of healing scales with level and the skill has a 15 second cooldown.
    • Mana has a static value of 100 for every character of every level, with a fast regeneration rate, and all skills have been rebalanced with this change in mind, making resource management an important aspect of the gameplay.
    • Scrolls of Town Portal and Identify are now obsolete. Instead, you use the Identify and Town Portal skills, available from level 1 in the Shared skill tree tab.
    • Healing and Mana potions are also obsolete. In replacement, several new potions have been added, temporarily boosting several stats, such as health, mana, attributes, gold/magic find, etc.
    • Fish now drop normally in the game, and are transmutable, along with most of the newly introduced potions.
    • The enchanting system has been rebalanced. Now enchants through the NPC are more expensive, each item can only be enchanted up to 3 times, and the disenchant chance has been removed.
    • Overall game balance has been improved, resulting in a theoretically harder game experience.
    • Economy balance has been changed, making gold more easily obtained, although prices are higher.
    • Loot drops are rarer now, and more items drop from chests.
    • Rare and Unique items are slightly more common.
    • Weapon and armor stat balance has been improved, notably shields and 2-handed weapons.
    • Several common mod additions are included, such as a more visible auto-map, skill and stat respec potions and the Ferret pet.


    Skill System Overview:
    • 3 skill tree tabs: Active, Passive, Shared.
    o Active: Contains all class-exclusive active skills.
     Divided in 6 tiers, which unlock at levels 2, 3, 6, 10, 15 and 21.
     All class-exclusive skills now have different rank numbers, according to the skill type:
    • Offensive Active Skills – 10 ranks.
    • Defensive Active Skills – 5 ranks.
    • Buff Skills – 5 ranks.
    • Summon Skills – 5 ranks.
    o Passive: Contains all shared passive skills.
     Passives have been redesigned, allowing for a total of 9 passive skills, down from the original 15. Each passive has been made more useful and was carefully balanced.
     Passives have 10 ranks each.
     All passives are available from level 3.
    o Shared: Contains all shared spell skills.
     Contains a total of 18 skills.
     Each of the skills in this tree is a redesigned version of actual spells from the original Torchlight.
     Heal, Identify and Town Portal are 1 rank skills, available from level 1.
     All remaining skills are available from level 2 and have 5 ranks each.
    • Every skill is reasonably level-gated, preventing players from leveling up a skill too quickly and making each build skillset overall more consistent in terms of efficiency.
    • Every skill that needs rank-independent scaling now scales with character level, and in various cases, an attribute (Strength, Dexterity, Magic or Defense).

  2. #2
    Join Date
    Aug 2011
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    Re: New File Added: Archanoth's Torchlight Overhaul v1.01

    hi.

    The name of his mod should be: Torchlight 1, 1.5 reloaded.

    why? cuz limited everything other mod, y play it...the skill sytem os o.k but what about thw transmutation of spells? do i never get master summons mixing two VI spells like blodd zombie archer for examplme?

    u say cosmetics only but every time i try tu put a map, a dungeon, sitem crash...i think is because u change the nemes, others have the old names and meke imposibeto ply whit other mods.

    the adjust of the game are absolute perfect, little hard, more just money, excellent reward for quest: rares "magics", so the problem is whit the change name of weapons and spells summon cuz make this new game: is not a mod, impossible to play whit mods.


    tks.

  3. #3
    Join Date
    Aug 2008
    Location
    Osaka, Japan
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    Re: New File Added: Archanoth's Torchlight Overhaul v1.01

    This mod is only meant for use with a completely new character. I wouldn't use an old character to play it.

  4. #4
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  5. #5
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  6. #6
    Join Date
    Aug 2008
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    Osaka, Japan
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    Re: New File Added: Archanoth's Torchlight Overhaul v1.01

    New version!?!?! I may need to hug you. :/

  7. #7
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    Nov 2011
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    Re: New File Added: Archanoth's Torchlight Overhaul v1.01

    Hi Archanoth, I'm currently playing your mod and loving it so far.

    One thing i would change though, is the spawn rate of Ember Gems... there are just way too many of them, and I feel i have to constantly keep going back up to town to transmute them, to keep getting the better ones. I would consider Drastically reducing the drop rate of ember gems.

    How hard would this be to change? Is it just a few numbers in a text file, or is it a more complex change? (asking this as considering making this change for myself)

  8. #8
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    Aug 2008
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    Osaka, Japan
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    Re: New File Added: Archanoth's Torchlight Overhaul v1.01

    It evens out. I find myself bottlenecked by the lack of green embers, so all those other ones sit in the stash until I can use them.

  9. #9
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    Nov 2011
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    Re: New File Added: Archanoth's Torchlight Overhaul v1.01

    Quote Originally Posted by Webbstre View Post
    It evens out. I find myself bottlenecked by the lack of green embers, so all those other ones sit in the stash until I can use them.
    Hey Webbstre

    Green embers? Haven't seen those yet, only keep getting millons of ember gems. Do those drop later in the game? Im in the Estherian ruins now, lvl 15ish.

    Another small issue i found (not sure if it's already in the Vanilla game, could possibly be). Let's say I have 4 nether imps summoned, and i respec. When im done, i can cast new nether imps and the old ones don't disappear. I haven't tried, but i think with this method you can have infinite nether imps!

  10. #10
    Join Date
    Aug 2008
    Location
    Osaka, Japan
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    Re: New File Added: Archanoth's Torchlight Overhaul v1.01

    Wait, maybe I got my itemization overhauls confused? There's two of them I love to play, so if this was the one where everything is ember-based you would know it.

    As for the respec thing, that's a known bug. It happens if you level up and summon more things as well.

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