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Champions Mod V1.06

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Champions Mod V1.06


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  • Author Velari
  • Uploaded 07-20-2010, 04:00 PM
  • Last Updated 09-18-2012, 09:46 AM
  • Category Monsters (TL1)
  • Total Downloads 15686


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This mod adds the following:
- a couple of enemy types
- champions for pretty much every enemy type
- bonuses to champions, mostly following the Diablo II schematic, with things like elementally enchanted stuff, stone skin, extra fast, etcetera
- added skills to some champions
- champions should now be immune to conversion/charm. Why this wasn't the case already eludes me to this day
- changed the map scrolls to a level 1-1000 range, so you don't always end up in the same tileset, such as the fortress when you previously took the level 15-30 map scroll

A video preview can be found here: http://www.youtube.com/watch?v=EFoMTkvRSQw

The monsters will appear pretty much everywhere in the game, specifically the main dungeon, Hatch's portals, the standard map scroll dungeons, the infinite dungeon, Phase Beast Portal rooms, and the "challenge rooms" added to the game by Runic Games in the 1.15 patch for Torchlight. If for whatever reason you don't want a certain dungeon to be affected, instructions are included to accomplish that.
While on this subject, this mod will inevitably conflict with anything that alters the normal dungeon files.

For more information and for comments, discussion, suggestions, feedback, whatever, you can try the mod's topic on the official forum: http://forums.runicgames.com/viewtopic.php?f=20&t=9523

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