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Time Released Enemies Challenge

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Time Released Enemies Challenge


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  • Author AttackGorilla
  • Uploaded 07-14-2010, 09:39 PM
  • Last Updated 10-23-2011, 12:44 PM
  • Category Maps (TL1)
  • Total Downloads 1237


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This Map releases an endless number of monsters based on logic timers (the monsters' levels slowly increment with time as well). However, note that each monster type has their own leveling scheme.
MAP UPDATED: new version now available that will add an electric sparkle orb on switches when you have activated them. sparkle disappears when switch is deactivated. DELETE EXISTING VERSION OF THIS MAP PRIOR TO INSTALLING THIS NEW VERSION IF YOU HAVE INSTALLED IT PREVIOUSLY.

There are three levers to use in the Map:
GREEN: Toggles ON/OFF the Monster Spawning, if you need a break. Turning the GREEN switch OFF will disable the RED switch as a safety HELP ME option. You can turn the RED back on once you turn GREEN back on.
YELLOW: Toggles ON/OFF Monster leveling, so you can freeze them at your desired difficulty level and then let them start increasing level again when you are ready. (monster levels may vary by 1 level deviation. Also, note again that each monster type has their own leveling scheme so the level number may vary between each monster type.)
RED: Toggles ON/OFF increasing the spawn rate and leveling rate to super rapid, or HELL MODE as I call it.
Sometimes the levers get stuck (this appears to be a Torchlight bug as far as I can tell). If they get stuck just walk around for about 2 seconds and then they should work again.

The portal will send you back to town and reset the MAP. Note that when you die the map may not reset, so if you want it to reset just use the portal provided...

MIRRORS:
http://files.uploadffs.com/6/f5576e0...nge01post2.zip or
http://www.files24.net/file/nerpsj8m...nge01post2_zip or
http://torchlit.net/latest-mods/item/download/87.html

unzip and place full folder structure into %appdata%\Runic Games\Torchlight\mods\

Note the Merchant file uses the "merge" folder, so it should automatically add the map to the General Merchant as long as you don't have his invetory overloaded or another merchant merge folder in place.
I have found that the merge folder structure does not work perfectly. So if you are having issues try the following:
In alphabetical order find the first mod you have using "media\spawnclasses\MERCHANT_GENERAL_INVENTORY.DAT " and add the object below to that .DAT file. This will guarantee the map will show up. Not pretty, but is the only sure way... Otherwise the Map will show up on occassion by chance at the Gem Merchant.
[OBJECT]
UNIT:Time Release Challenge 01
WEIGHT:-1
RARITY_OVERRIDE:1
[/OBJECT]

video: http://www.youtube.com/watch?v=MsOtxdO-2ZA
sorry about the audio, I had the audio settings wrong.

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