*Featured on PC Gamer! Woohoo!*
This is a mod that adds a new class to Torchlight 2. Well really, it actually brings an old class back:
He has the skills that he used in Torchlight 1, and I haven’t done anything like increasing their damage or duration. In other words, these are real Destroyer skills as he would have had them right out of Torchlight 1. This is not some overpowered imposter with a mish-mash of other skills. This is a mod for those that knew the Destroyer in the original Torchlight, as well as for people who have yet to play any of the Original Three.
Monsters of Torchlight thought that they were rid of the Destroyer; with this mod he is back to show them that they are DEAD wrong.
Also, Phanjam has contributed the icons that make him fit in quite nicely in the character select screen, as well as the icons for the actives.
If you want to replace the injured Destroyer in the beginning of the game with a new npc, just to make it fit a little better, I have the "Captain Dale" mod that I think is floating around here.
~~~~~UPDATES will be posted below~~~~~
I call it a fat update, because Shadow Armor and Shadow Bowman were a pain in the butt to implement. Anyways, included in the update are 4 new skills: Stampede, Seismic Burst, Shadow Armor, and Shadow Bowman. Also, the layout of his skills in the Skills Tab got updated so that I have room to put in the passives. I'd like to thank everyone who was patient for this update (I really can't stress enough how the shadow skills were a pain to get working right).
-Oldschool passives added! (these are the ones he had in TL1)
-Changed the passive icons to make them fit more in the skill tree
*FAT UPDATE 2*
WOMAN DESTROYER!!! (Called a Destroyer Descendant here) She is called a Descendant to keep up with the ancestor lore that is associated with the Destroyer. She has learned skills from him, but will eventually have different passives. Also, I plan to give her more actives, since I don’t have to be as exact with her skills as I was with the Destroyer (male).
-Finally you can all die 1,000,000,000 times and be happy (odd I know). I finally got a death animation for him haha!
Male Descendant added (picture above) - The armor that is worn by the Descendant is visible, and he is the same height as the Destroyer. Also, just like the female Descendant, he has the same skills as the Destroyer (for now). I know he’s not as beastly looking as the Destroyer, but he is a “destroyer” class that has visible armors.
******************** HUGE FAT UPDATE ********************
• small bug fixes
• gave the male Descendant more muscle and removed shoulder gear
• gave the Destroyer more muscle and different pants (texture and model edit)
• ATTACK ANIMATION HOTFIX (pain in the butt)
Feel free to start your two-hand and two-pistol Destroyers cause the attack animations are done!
The reason why I call it a hotfix is because now the coding is a little crazy, and I couldn’t find a way of pulling this off without making changes in both 3dsmax and GUTS. This doesn’t concern anyone except for those who want to use my mod as a base for their own version (there are only two of you out there that I know of lol). Another huge problem that I had (that added even more time to this update’s release) was the fact that uploading it would cause a problem for those of us that already have a high level Destroyer. New Destroyers start out with the fix I made in GUTS, but I needed a way to also give it to the older, already created, Destroyers.
!!!!!!!!!!! IMPORTANT IF YOU HAVE A DESTROYER FROM BEFORE THIS UPDATE!!!!!!!!!!
(If you are going to start a new character you don’t need to read this)
IF YOU HAVE A HIGH LEVEL DESTROYER THAT YOU WANT TO KEEP PLAYING:
- You must make him eat an item called “Destroyer’s Sushi Grade Fish Meat”
or else your attack animations will be super slow and glitchy.
-“Destroyer’s Sushi Grade Fish Meat” is carried by the Descendants (both male and female). You’ll need to create one of those classes and have him/her deliver the meat to your “shared stash.” From there, your old Destroyer can take it and eat it.
-DO NOT EVER EAT “Alchemist’s Research Whale Meat.” It will make your Destroyer’s attacks super slow and glitchy. I made this item, because sometimes disloyal Descendants would keep the “Destroyer’s Sushi Grade Fish Meat” for themselves and eat it. This whale meat is intended to be consumed by those selfish Descendants, as a way to remove the sushi meat’s effects.
If one of your other classes accidently eats the sushi meat, they can eat whale meat and be ok.
-Again, if you are a newly created Destroyer, you already have what’s needed and you don’t need to eat the sushi meat.
I didn’t want to add the meats to any merchant, because doing so would make this mod incompatible with synergies, and I know some of you guys use that mod. The reason I gave it to the Descendants was because they are a part of this mod, and editing their inventories won’t mess with other mods. So basically the story is this: The Destroyer forgot his sushi meat at Torchlight, and now he has called upon one of his Descendants to deliver it to the shared stash. It’s kind of like a mini quest lol. REMEMBER if you create a new Destroyer, he doesn’t need the meat (the story in that case would be that he finally remembered to grab the meat as he was leaving the town). ONLY EAT THE SUSHI MEAT IF YOU ARE A DESTROYER FROM BEFORE THIS UPDATE.
*FAT UPDATE 6*
-Skill Tree- made original Destroyer actives purple to denote difference between classic actives (purple) and TL2 actives (red). Passives shall remain blue.
-Descendants- 3 new actives! I'm quite happy with how these turned out as they are not only lore friendly, but also friendly to the original skill trees as well.
Regarding the new skills:
I feel that there needs to be more of a reason to spend skill points into the "Titan" tree, where one can take advantage of all of the ranged skills. Most of the Destroyers I play are generally melee, focusing on the "Berserker" and "Spectral" tree, but I’ve always wondered how strong a ranged “Titan” tree Destroyer would be.
Since the Descendants get to be a little different, I feel that they ought to have multiple "common" builds like the other TL2 classes (2h Engineer vs. Cannoneer vs. Sword and Board Engineer, for example). The 3 new skills that I've added give the Descendants a choice of fighting as one of the regular melee Destroyers, or as a ranged commander type, like the good old fishymancer from Diablo 2.
With these new skills, I’ve also added some extra ways of making the player pay for using his/her skills. With the Assassins, you pay them and get 5% less gold (tiers lower the amount), and “Blood of the Ancients” makes you lose health for every use. I hope you guys enjoy XD.
-shake made more noticeable on titan stomp (thanks for bringing it to my attention XD)
-volume on doomquake lowered (r.i.p. to folks who used headphones when this first came out lol)
-lowered visual output on frost shield. Players can now see themselves better. (I was thinking: "what's the point of making these awesome shirtless manly-man textures if frost shield just covers up the character!?" lol)
-lots of bug fixes and visuals for seismic burst. There was a bug that was causing it to hit multiple times and do uber amounts of damage. Also, I was watching some old Destroyer videos and realized that my partilces for this skill could have been better, so I updated it visually as well.
Big Destroyer - FISHING ANIMATIONS! XD Well, I had forgotten about these, since fishing worked without them. Now you can fish and not be running in place haha! This is just another tiny update to the big guy that is part of my polishing process.
Big Destroyer - New starting weapons! He gets dual pickaxes (both from the embermine of the original town of Torchlight). The weapons are only special in looks, they have the same stats as a starting axe. Also, Descendants still have the same starting swords, I just wanted to increase the nostalgia that one gets when they pick the big guy instead of just a male Descendant.
Descendants - CHARGE BAR!!!!!!!!!!!!!! (or should I say Charge Sword? XD)
I've been saving this update for many months now, but I didn't want to put it out there until I could make it a bigger release. Seeing as I'll be super busy for quite some time, I thought I might as well upload it for the folks who were patiently waiting for the chargebar. I forgot what else I worked on for this patch since its been so long and they were very minor things. The only major thing was the charge bar, and so thats why I remembered it haha. Anyways I hope you guys like it and sorry for not uploading it sooner.
Note: Click the 2nd file, the first one is broken (not sure how to remove it).