- Author Phanjam
- Uploaded 08-11-2018, 01:37 AM
- Last Updated 03-15-2019, 11:18 AM
- Category Classes: New (TL2)
- Total Downloads 1248
- Discussion Thread Classless Character Comments Thread
- CLASSLESSCHAR_v148.mod 13.21 MB
our Mod Manager and Install Tool:
A character without a pre-selected playstyle or class. Build it the way you want!
You start with a generic character who can choose to train in any of 5 disciplines: Fighter, Caster, Defender, Animancer and Rogue.
The skills per discipline are a mix of training passives and of course active skills. The training passives start giving you buffs that are useful for that discipline and they also serve as a "gating" system to "unlock" the active skills. So for example active skill no.5 on discipline no.1 might be available only when you've reached level 15 of the training skill for that discipline.
Building your character the way you want is possible by training in any combination of disciplines that you like, limited only by the number of skill points you get per levelup. The mod gives you 2 points per levelup to faciliate this.
This mod is still very much in development
I'm sharing it already because I wanted to get reactions to the skill system specifically - is the unlocking too fast? too slow? Does it make you any more "invested" in your character? And, of course, is it fun?!
Any feedback is much appreciated
This TL2 mod follows through from the great ideas @gytfunke had for a classless character over at Torchmodders (https://bit.ly/2GMUaiS). I also got a lot of help from @doudley and @lolesch for altering the skills UI which is a huge part of this mod. Now that I'm in the skills refinement stages, I have also gotten a lot of help from @Twinkletoes. Big thank you very much to all you guys!
The skill system itself is heavily influenced by those in the games Titan Quest(tm) and Grim Dawn(tm).
About using this mod with other mods
For class merge-mods posted for the public here on RGF or on any other mod-files host, I am giving permission only to @Viz for him to use in his Variant Classes mod.
But if anyone wants to merge this mod into their own personal-use / not-for-public merge-mod, then go right ahead