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    Never mind, pesky .adm files. Got it to load but sadly the pet animation doesn't seem to work properly for me. (it moves from place to place, but as if it's a statue being slid from point to point).
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    Hi Arkham, I'm trying to get hatshepsut working in Torchlight 1.151 but seem to have hit a wall, the only mods in are MerchantPack and the HatshepsutMod. Is the fish supposed to always show in the vendor once the mod loads? And do you have any hints on getting it to load other than what's posted in the forum? Thanks.
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About Arkham

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06-20-2011 10:59 AM
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07-15-2012


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Arkham's Downloads

  Filename Total Downloads Files Uploaded Last Updated
Texture animation tutorial files (scythe)
A resource file for my updated texture animation tutorial.
271 1 11-19-2013, 03:53 PM 11-19-2013, 03:53 PM
Arkham's Armory
[10/2/13 -- UPDATE! Second tier of items has been added. Royal weapons can now be found at 95, and the uniques can be found at 100. Also added a new unique item: Chaoseater, the sword of War from Darksiders! Full description of mod continues below.]

-- Basic Info --

Mod Name: Arkham's Armory

A compilation of various TL1 mods made by Arkham for Torchlight 2, including the Royal Armory (pl...
9196 1 10-02-2013, 05:01 PM 10-02-2013, 05:01 PM
Guitar Emote
This is a re-implementation of the Guitar emote (an animation of the player character playing air guitar and jumping really high) that was available during the Torchlight 2 Beta but was changed to /lute (without the jump) in the retail release. The new emote can be activated by typing "/guitar" (without quotes) into the chat message box.
265 1 06-05-2013, 10:33 PM 06-05-2013, 10:33 PM
Frostmourne
This is a mod that implements the weapon Frostmourne, a weapon from Blizzard's Warcraft games, into Torchlight.

I want to emphasize two things:
- I did not make this mod. I am uploading this here because every place this has gotten uploaded to has let the download expire, so hopefully this will be a more permanent place for it.
- This is NOT a direct extract of the weapon from Warcraft 3 or W...
2696 1 09-17-2012, 01:09 AM 09-17-2012, 01:09 AM
[WEAPONS] Torchlight Chainsword Massacre
This mod adds seven chainsword weapons to Torchlight.

Four of them are based on the chainswords from Warhammer 40,000:
- Loyalist Marine's Chainsword (1-handed sword)
- Traitor Marine's Chainsword (1-handed sword)
- Ecclesiarchal Eviscerator (polearm)
- Repentia's Eviscerator (polearm)

The other three are original creations:
- Steampunk Chain-Glaive (polearm)
- Clockwork Chainsword (1-...
5359 1 01-28-2012, 07:29 PM 01-28-2012, 07:29 PM
[PET] Lego Wizard Pet
This mod introduces a new caster pet with the appearance of a Lego Wizard.

The pet comes with two built-in spells: a chain lightning spell, and a triple-fireball spell. You can of course, as with any other pet, still assign two spell scrolls to him to further bolster his spell selection.

To transform your pet into the Lego Wizard, you may buy the Wizfish at the General Merchant at the center...
2863 1 12-10-2011, 12:53 AM 12-10-2011, 03:11 PM
[ITEM SET] Spellbreaker Equipment Lite
This mod introduces a few new items based on the Blood Elf Spellbreakers from the Blizzard game Warcraft III. There is a helm (Spellbreaker's Mask), a sword (Spellbreaker's Blade), and a shield (Spellbreaker's Barrier).

This is a stripped-down version of the mod, as per the "lite" designation; I am planning to do a more complete version of the set as a Torchlight 2 mod.

As the name of the se...
2021 1 12-06-2011, 01:43 AM 12-06-2011, 01:44 AM
[WEAPONS] Royal Armory
This mod adds new weapons (one of each weapon type) to Torchlight. Stats-wise, they are low-level generic weaponry, that should spawn as either normal (white) items, or magical (green) items. They are itemized for level 10, and have a level requirement of 9. They have slightly better damage ranges and weapon speeds than weapons of a comparable level range, but this is the only difference of that s...
4242 1 08-18-2011, 02:25 PM 08-18-2011, 02:25 PM
Bulwark of the Empra's Knees
This is a uniqe shield item; visually it is based off of a piece of armor from the human Emperor from Warhammer 40K. It requires level 50.
Screenshot can be viewed here.

Thread Discussion
654 1 08-01-2011, 04:49 PM 08-06-2011, 01:26 AM
Vanquisher Rig (FBX format)
This is the Vanquisher character rig in .FBX format. Uploaded because someone requested a Maya-compatible character rig for Torchlight.
The existing rigs, which are available in .MAX format, are not compatible with Maya; FBX is.

Unfortunately I cannot remember where I got this file from, and as far as I recall the other two classes were not available in FBX format. To complete the character ri...
602 1 06-22-2011, 12:29 PM 06-22-2011, 12:29 PM
[PET] Queen Hatshepsut (reupload)
This is a re-upload of the Queen Hatshepsut (Zealot) pet, made by Exit.

(The thread on Runic's forums where the mod was originally posted is here:
http://forums.runicgames.com/viewtopic.php?f=20&t=4322

To be perfectly clear, I did NOT make this mod.
The original location the mod was hosted at was the now-defunct Torchlight Insider, and I found that I still had a copy of it on my hard drive...
4058 1 06-19-2011, 07:34 PM 06-19-2011, 07:34 PM
[WEAPON] Keening
This is the sword Keening, which some people may recognize as an item instrumental to the main quest in the game The Elder Scrolls III: Morrowind.

This is a unique item with a level requirement of 50. Stats are probably not balanced yet, though the stats this weapon gives you are, roughly, correlated to the stats on the original weapon in Morrowind. Suggestions regarding fine-tuning the stats, ...
1339 1 06-18-2011, 05:49 PM 06-18-2011, 05:49 PM
Paladin class loading screen
This is a new loading screen for Torchlight, made to be used in conjunction with CCCenturion's Paladin class mod.

To install, unzip the folder PaladinLoadingScreen into your mods folder, located at:

%appdata/runic games/Torchlight/mods

Thread Discussion
992 1 06-10-2011, 08:16 PM 06-10-2011, 08:16 PM